Apps people open every day
iOS, PWA, and cross-platform apps designed and built end to end — the product, the interface, the motion, the App Store craft. From a single senior who's shipped fitness, health, and consumer apps.
What I bring to mobile
I design the product and ship the code, so the app feels considered from the first tap to the App Store screenshot. No handoff gap between design and build, no offshore dev translating a Figma file.
- Native-feeling iOS and high-quality PWAs
- Designed small-screen first, not a shrunk-down website
- Onboarding, empty states, and App Store assets — the parts that get skipped
- Built and shipped, not just designed
How an app gets built
A great app is a considered product, not a stack of screens. Here's how one gets designed and shipped end to end.
Product & flows first
Before a single screen, we agree what the app is for and the shortest path a user takes to value. The rest follows from that.
Designed small-screen native
Interface, states, and motion designed for the thumb and the notch — not a desktop layout squeezed down.
Built in real code
Shipped as production iOS or a high-quality PWA, so what you approved is what installs. No handoff gap, no offshore translation.
App Store craft
Onboarding, empty states, icon, and store screenshots — the parts that get skipped, and the parts that decide the first impression.
Mobile app questions
What founders ask before starting an app build.
Whichever fits the product and budget. Native iOS when you need the smoothest feel, HealthKit, or App Store distribution; a PWA when you want one codebase and instant web reach. We'll recommend on the kickoff call, not sell you the more expensive one by default.
Both. You get built, deployable code — not a Figma file to hand to a developer. Design and build are the same person, so nothing gets lost in translation.
Yes — a stalled build or a no-code prototype that hit its ceiling is a common starting point. We'll assess what's salvageable before quoting.
A focused first version ships in a Product Sprint — about five business days for scope we lock on the kickoff call. Larger apps run as a sequence of sprints.
Have something in Mobile Apps?
One senior who designs the product and ships the code. Let's see if it's a fit.









