Specialized engagement

A brand moment people can touch

Real-time 3D and WebGL on the open web — a hero, a product viewer, a launch microsite that moves. No game engine, no app install, no 40MB of textures. A single senior who designs the look and writes the shaders.

From $40,000

Fixed engagement, scoped on a fit call. Most ship in 4–6 weeks.

What you get

  • An art-directed concept — not a template, a look built for your brand
  • Hand-written GLSL shaders (dependency-free where it counts) tuned for 60fps
  • A graceful fallback: reduced-motion users and weak GPUs get a designed static frame, never a blank canvas
  • Production code you own, built to drop into your existing Next.js / React site
  • Performance budget honored — measured against Core Web Vitals, not just a demo on a fast laptop

Why this, from me

Most agencies subcontract the 3D and bolt it on. I design the frame and write the shader, so the motion and the art direction are the same decision. The homepage hero on this site is a live, parameterized WebGL shader I built — same technique, different palette per page.

  • 20 years of senior design across product, brand, and hospitality
  • Shaders written from first principles — no heavyweight 3D dependency shipped to the browser
  • Every effect ships with a reduced-motion and low-GPU path designed, not generated

How it runs

01

Fit call

30 minutes. We confirm the idea is right for real-time WebGL and not better served by video or a static treatment.

02

Concept

An art-directed look: palette, motion language, and a rough shader prototype you can see moving in the browser.

03

Build

The shader and the surrounding page, tuned to a performance budget, with the fallback designed alongside the hero.

04

Handoff

Production code, integrated into your stack, with the knobs documented so your team can re-skin it later.

Who it's for

A fit

  • A funded brand or product launch that needs a signature moment
  • Teams already on React / Next who want it native, not an embedded iframe
  • A founder who wants one senior owning look and code, not a committee

Not a fit

  • A full game or an immersive multi-scene experience (that's a studio, not me)
  • Anything that needs to run inside a native mobile app shell

Start with a fit call

Tell me what you have in mind. If it's a fit, we book a call and I scope it. If it isn't, I'll point you somewhere better.

I'll reply within 24 hours. No newsletters, no spam.

Questions

No — that's the whole point of writing the shaders by hand. The effect runs on the GPU at a capped pixel ratio with a single render loop, and weak devices get a designed static frame instead. Performance is measured against Core Web Vitals before handoff.

Yes. You get the production source, integrated into your stack, with the tunable parameters documented.

It's a senior designer and a shader engineer in one person, on a fixed scope. The fit call confirms the number against what you actually need before anything starts.

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