iOS App · $22,000 · flat, concept to App Store in about 4 weeks

Your app, live on the App Store

A native iOS app designed and built by one senior, from the first flow to the store listing. SwiftUI, the integrations that make it real (HealthKit, StoreKit, notifications), weekly TestFlight builds, and the App Review submission handled. Five apps shipped this way, all live.

Or book a 20-minute call first. No pitch, just fit.

Fixed scope, fixed price, one first version submitted to the App Store.

01

One person, design to submission

The person who designs the onboarding is the one who codes it and writes the App Review notes. No agency handoff, no offshore translation of a Figma file.

02

Native, with the real integrations

SwiftUI, HealthKit, StoreKit subscriptions, push notifications, widgets: the parts that separate an app from a wrapped website, built in, not bolted on.

03

The store is part of the scope

Icon, screenshots, listing copy, privacy labels, TestFlight, and the submission itself. Most quotes stop at the build and leave you at the hardest part.

What ships

A first version people can install.

Scope is locked in writing before the clock starts: the core loop, the screens around it, and the integrations it needs. Everything else is a Cadence cycle after launch.

Design and build

  • The core loop. The one thing someone does every day, designed first and built first.
  • Onboarding and empty states. The parts that decide the first impression and the first retention curve.
  • Native SwiftUI. iOS 17 and up, dark mode, Dynamic Type, accessibility labels.
  • Integrations. HealthKit, StoreKit subscriptions, notifications, widgets, or sign-in, as the product needs.

Ship

  • Weekly TestFlight. You are on the build from week one, not at the demo.
  • The listing. Icon, screenshots, copy, keywords, privacy labels, age rating.
  • App Review. Submission, review notes, and the resubmission if Apple asks for one.
  • Source and store. The Xcode project in your GitHub, the app on your developer account.

Pricing

Two ways to buy it.

iOS App

$22,000

Flat. Concept to App Store submission in about four weeks.

  • Scope locked in writing before the clock starts
  • Native SwiftUI app, designed and built by one senior
  • The integrations the product needs: HealthKit, StoreKit, notifications, widgets
  • Weekly TestFlight builds
  • Store listing, App Review submission, source in your GitHub

After launch

$4,900/mo

Cadence: one feature cycle a month on the app you just shipped, from the person who built it.

  • One scoped feature a month, designed and shipped
  • App Store updates and review handled
  • Crash and review triage inside the cycle
  • Pause or stop any month

How it runs

About four weeks, brief to submission.

01

Week 0

Scope in writing

The core loop, the screens, the integrations, and what is explicitly out. A call if you want one. Signed off before anything starts.

02

Weeks 1 to 2

Design and build in parallel

The core loop designed and coded first. First TestFlight build by the end of week one, with real data, not a mock.

03

Week 3

The rest, and the polish

Onboarding, empty states, settings, widgets. Dark mode, Dynamic Type, accessibility pass. TestFlight every week.

04

Week 4

Store and submission

Icon, screenshots, listing copy, privacy labels. Submitted to App Review with notes written from experience of what gets rejected.

Fit check

Built for some, not everyone.

This is for you if

  • A founder with a clear core loop who wants it on the App Store this quarter
  • A no-code or prototype build that hit its ceiling and needs to become a real app
  • A health, fitness, or habit product where HealthKit and native feel are the point

Not built for

  • Android on day one. iOS first; a second platform is scoped after launch
  • An app that needs a large backend team. I build the backend a first version needs, not a platform
  • Games, or anything that needs a native engine
Artyom Sklyarov, founder of SUUR

Nine apps, one account

Artyom Sklyarov

I design and build my own apps and ship them under one Apple developer team, so I know what App Review rejects, what a subscription paywall has to say to be honest, and how an onboarding earns its second day. Your app gets all of that on the first version, not the third.

You get the Xcode project in your GitHub and the app on your account. Nothing is held.

Start your iOS app

Tell me about the app. I'll personally review it and reach out within 24 hours.

Step 1 of 3

About you

The fine print

Questions, answered.

  1. $22,000 flat for a focused first version taken from concept to App Store submission, about four weeks. Agencies quote fifty to two hundred thousand and months; freelancers quote hourly and stop before the store. The scope is written down before the clock starts, and what is out of scope becomes a Cadence cycle after launch.

  2. The core loop, the screens around it, onboarding and empty states, the integrations the product needs, and the store listing. Typically eight to fifteen screens. The brief and the scoping week decide the exact list.

  3. Native SwiftUI. It is faster to build well, it feels right, and HealthKit, widgets, and StoreKit are first-class. If you need Android later, it is scoped as its own project once iOS has real users.

  4. Yes, including the icon, screenshots, listing copy, privacy labels, age rating, and the review notes. If Apple rejects the first submission, the resubmission is inside the flat fee.

  5. A first version gets the backend it needs: authentication, sync, a database, and the API, usually serverless. If your product is mostly a backend with a thin app on top, say so in the brief and I will tell you honestly whether this is the right shape.

  6. You do. The Xcode project lives in your GitHub from week one, and the app is published on your Apple developer account. I never hold a client's app hostage on my team.

  7. Cadence: one scoped feature a month, designed and shipped by the person who built the app, with App Store updates and review handled. Pause or stop any month.

Ready? Start my app. Scope in writing in week zero, a TestFlight build in your hands by the end of week one.

Start my app